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Do These 5 Sidequests in Diablo IV Surpass the Main Story?

Posted: Mar 29,2025

At the launch of Diablo 4, the main story’s cinematics and some of its iconic bosses received widespread praise, with many still clamoring for them in the ladder. Yet, the storytelling didn’t quite satisfy those seeking deeper plots or more captivating characters. Given that Diablo 4 was intended to harken back to the gritty, darker tone of Diablo 2, the narrative felt like it didn’t live up to those high expectations.


Fortunately, heroes of Sanctuary have access to hundreds of sidequests that offer even more captivating stories. Whether players are seeking dark, demonic twists or quest chains with surprising conclusions, there’s no shortage of smaller narratives scattered across the map. The lore is one of Diablo’s strongest features, and many of these quests dive deep into its rich history, providing plenty of material for lore enthusiasts.


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Malady of the Soul Makes an Impact in a Brief Time Frame

  • An Exorcism Kicks Off the Diablo IV Journey

The Malady of the Soul sidequest offers the perfect introduction to Diablo 4's atmosphere. New players will always start in the Fractured Peaks, the snow-dusted region in the northeast of the map. After the prologue, where they encounter Lorath, players will travel to Kyovashad, the Fractured Peaks' central city. This area is filled with strange inhabitants and narrow paths, setting the stage for twisted, demonic tales. Unsurprisingly, one of these paths leads to Sister Octavia.

Caught in the middle of an exorcism, Sister Octavia is confronted with demons she knows she can't defeat alone. The player character is called upon to gather the necessary items and protect her during the ritual. This three-part quest takes place in a dank, shadowy cellar in the bleak city of Kyovashad, centered around a deadly demonic possession. It encapsulates all the hallmark Diablo features in a short but intense quest chain.


The Scales of History Brilliantly Highlights Nahantu

  • This Diablo Sidequest Demonstrates That Some Magic Can’t Be Contained

The Vessel of Hatred expansion for Diablo 4 introduced over 40 new sidequests. Much like the base game, most of these quests can be completed quickly, offering a brief glimpse into the lore that helps immerse players in the world. The Scales of History is one of the first chain quests available upon reaching Nahantu, and it’s definitely worth following through.


Hammer of the Champion Does Wonders for World-Building

  • A Chill Sweeps Through Sanctuary in This Diablo IV Sidequest

In Diablo IV, every zone has one or two major quest lines that reflect its unique theme. Scosglen highlights the druids’ skills, and Hawezar showcases the Zakarum’s influence. In the Fractured Peaks, the Bear Tribe emerges as a key faction. These people take immense pride in their strength, and they challenge the player to gather Ice Clan bones or eliminate their leaders. The quest eventually leads to the Malnok Stronghold, a frozen fortress teeming with icy threats and beastly foes.

While many quests in Sanctuary revolve around demons and religious themes, Hammer of the Champion leans more into a power fantasy, exploring the remote regions of the Fractured Peaks. Diablo IV isn’t just about battling demons, and this questline truly showcases that different side of the game.


Tenets of Depravity: Scion of Blasphemies Combines Exploration and Action

  • Uncover the Sins of Inarius in Diablo IV

After progressing through much of the main story in the Vessel of Hatred expansion, the Kurast council will assign players to complete several Tenets. The goal is to assist the people of Kurast and demonstrate the player's effectiveness. While most of the quests in this segment are engaging, Scion of Blasphemies shines as a standout experience.


A Voice From the Past Creates a Truly Atmospheric Experience

  • Never Trust a Relic in a Diablo Game

Some of Diablo IV’s most captivating sidequests are entirely separate from the main storyline. They offer a glimpse into the dark, demonic atmosphere that defines the game, much like the Malady of the Soul quests. In this Kehjistan quest, players encounter a voice trapped within a shrine. The main objective is to help transfer this voice into a vessel, freeing it from its solitary confinement in the desolate deserts of Kehjistan. However, finding a new home for this voice isn’t as easy as it sounds.


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